Nero NB

Laws of Darkenwald

By popular request, I'm going to include all laws, rulings, orders, decrees, and the like that are specific to Darkenwald here. Other estates may have them, but they are not a part of the general laws of the Hinterlands.

Several of these are simple common sense. The fact that they are here shows that we have had a continual problem with them.

Discussion of these laws should be directed to the Dryads Tree to the Dryad's Tree []. If you have a comment you would rather be kept private from the public, it can be sent to me directlyto me directly [].

  1. Doors in the Inn
  2. Children and Stabbing Objects
  3. Innkeeper's Right of Posession
  4. The Treasure Law
  5. Healers and Life Spells
  1. Doors in the Inn (aka: Cold air belongs outside)

    Rosa's Inn tends to get busy at times, and often times this includes small children who could get seriously hurt by falling down a set of stairs. Also, we want to keep the Inn warm.

    The rule itself is simple: Close doors behind you.

    Punishment: It depends. Typically if the problem is simply leaving a door open when its cold outside, the punishment can be to do some labour for Rosa to make up for the extra firewood you've cost her, or some other trival punishment. But when we start talking about the risk of a child falling down the stairs, this gets more severe. Please just don't do it.

  2. Children and Stabbing Objects (aka: Wylder's Law)

    We do not leave dangerous objects lying around in the reach of children. This includes scissors, knives, poisonous drinks, sources of flame, and so on.

    Punishment: This has happened once. The person who was caught was faced with a variety of punishments. I wanted to stab him with the scissors he had left out to show just what the danger was. Others suggested that he simply be executed for endangering the well being of a child. In the end, it was decided that he would have to do several hours of service to make up for the crime (and that was after successfully begging for his life).

    Note: In that case, the child was not hurt (we caught it before hand). Should any child actually get hurt due to someones idiocy like this, the punishment could be anything from death to being forced to face the wrath of the angry parents.

  3. Innkeeper's Right of Posession (aka: Finders Keepers)

    If you leave your stuff lying around the common room or the kitchen of the Inn for extended periods of time unattended, expect it to be claimed by our lovely Innkeeper. There isn't much you can do about it, although she can usually be convinced to sell you her new posessions for a reasonable price.

    Note that this does not apply while you are actually sitting in the room. If you have your swords sitting beside you leaned up against the wall, then its obvious they belong to you. Just remember to not leave them there for hours on end.

    Punishment: What, losing your stuff wasn't bad enough? If you don't want to lose ownership of your posessions, don't act like a slob in the Inn. Rosa does not have claim to anything that is on or around your sleeping area, for example. Dump your stuff there.

  4. The Treasure Law (aka: Leachers never prosper)

    The same principal as in the Inn does not apply on the battlefield. Just because you happen to be the first one to search a monsters corpse, does not mean that you are entitled to the treasure. Whoever killed it is entitled to it.

    Problems tend to break out here with the "just who killed it?" question. Often times several people actively fight something, and its not clear who should have claim to it.

    This should be worked out amongst the people involved, there is pleanty of monsters and undead to go around. Often times collecting all the treasure in a single bag and then splitting it later works well, since then everybody can focus on simply fighting.

    Just remember that we're all on the same side, fighting over something as stupid as a few coins really isn't worth it.

    It should also be noted that when a Noble is involved, the Noble wins. Thats just the way it goes.

    Punishment: Among the fighter types, leaching from their hard work by searching their kills and not giving them the treasure is frowned upon, and will be dealt with if it becomes a problem. Loss of all wordly posessions seems to be a fair punishment for this, since really its a form of Theft. So far as disputes go... if they can't be worked out amongst the people involved, then you could take it to a noble to settle. I really don't see why that should ever be necessary though.

  5. Healers and Life Spells (aka: Life isn't cheap)

    Healers have the right to make money too. Much like anybody else, they have the right to refuse their services to any commoner (failing to heal a Noble who is dead or dying could be considered Treason). This means that they do not have any requirement to give you a life spell if you are dead. This also means that they may charge you for healing, and for life spells.**

    Healers may charge any amount they wish for their spells, including Life spells. They may also discriminate, charging one person several gold while charging another nothing at all.

    In the event that a Healer who does charge for Life spells uses one on a person who did not agree to pay before recieving the spell (they were dead of course), and refuses to pay the Healer, they have three options.

    1. Reach some kind of compromise. Please do this, its the best way. I'll mediate negotiations if necessary, but its much better when people reach agreements rather then having to have settlements imposed.
    2. Pay a set amount of (not determined yet) Gold. This is fairly straightforward, its the maximum amount you can be charged by a Healer after the fact to be lifed. If a price is agreed to before you die (say before you left on the Quest, or by your group members before you recieve the life spell), then you are bound to pay that price rather then this one. This only covers the eveuntality of being Lifed without having agreed to pay.
    3. Die. If you don't wish to pay, thats your right. But you then have no claim to the Life spell anymore, as you did not pay for it. So you can choose to be dead again and keep your coin.

      In this case, the Healer in question should come to a Noble to have the situation dealt with. You do not have permission to simply kill the person if they refuse to pay you. That is murder.

    * Note: In some cases, a person may be a member of a Guild which has its own regulations regarding this (in most cases a Healers Guild member is under obligation to heal anybody who is not the enemy of the Guild). This law does not take precidence over any requirements to Guilds you may belong to, it simply seeks to clarify what Healers not covered by Guild rules may do.